//#include <BWAPI.h>
#include "Random.h"

// Simple random number utility class.
// It keeps the state and makes random numbers on demand.

using namespace UAlbertaBot;

Random::Random()
{
    std::random_device seed;
    _rng = std::minstd_rand(seed());
}

// Random floating point number in the range [0, r).
double Random::range(double r)
{
    std::uniform_real_distribution<double> uniform_dist(0.0, r);
    return uniform_dist(_rng);
}

// Random integer in the range [0,n-1], such as an array index.
int Random::index(int n)
{
    std::uniform_int_distribution<int> uniform_dist(0, n-1);
    return uniform_dist(_rng);
}

// A random bool with the given probability of being true.
// 0 <= probabilility <= 1 is not checked; out of range values are treated as if clipped.
bool Random::flag(double probability)
{
    std::uniform_real_distribution<double> uniform_dist(0.0, 1.0);
    return uniform_dist(_rng) < probability;
}



Random & Random::Instance()
{
    static Random instance;
    return instance;
}
